Podcast: Jamais Cascio & William Gibson
Spark podcast, includes interview with Jamais Cascio & William Gibson on the future of the 3D web. (Snippet runs from 15:20-20:31)Category: MetaverseYear: GeneralTags: podcast, interview,...
View ArticlePodcast: Jamais Cascio Interviewed at the Singularity Summit
Rick Kleffel's interview with Jamais Cascio at the Singularity Summit 2007 - on the topics of the Metaverse, science fiction, and understanding the future. Approx. 24 minutes.Category: MetaverseYear:...
View ArticleHumane Society Enters There.com
In an effort to broaden the fight against animal cruelty, Makena Technologies, creator of the popular social virtual world There.com, today announced a collaboration with The Humane Society of the...
View ArticleEveryscape takes 3D Mapping Indoors
Everyscape went live on Monday with its Real World Online platform in four U.S. cities: Aspen, Boston, Miami and New York. The new interactive mapping platform gives users both street-level and, in...
View ArticleWho's Who in Mobile Worlds: 10 Plays to Watch
"Companies that provide remote access—through mobile devices or other means—to their web experience will have a greater impact than pc-centric companies," said Senior Analyst Christopher Collins. With...
View ArticleBio - Ben Goertzel
wikipedia bio. author, AI researcher.Category: OtherYear: GeneralTags: bio, biography, bengoertzel, author, researcher, ai, artificialintelligence, metaverse, singularity, virtualworlds
View ArticleVideo - Children's Technology Trends in 2008
Robin Raskin forecasts the trends she sees coming in children’s technology for 2008 and beyond.Category: EducationYear: 2008Tags: 2008, trends, education, virtualworlds, gaming
View ArticlePDF - Establishing Virtual Learning Worlds
White paper discussing the need for educators to begin looking into incorporating elements of online gaming into online learning environments, creating Virtual Learning Worlds (VLW). Category:...
View ArticleWells Fargo Relaunches Virtual World
It's hard to believe that a staid institution like a bank has launched its own virtual world but this is a trend that is likely to increase in the near future. Category: MetaverseYear: GeneralTags:...
View ArticleJonas Lamis & Eric Garland predict the future
a few fun predictions about the futureCategory: OtherYear: 2017Tags: jonaslamis, ericgarland, aging, population, predictions, virtualworlds
View ArticleConsumer Internet predictions for 2008
2008 consumer internet predictionsCategory: The WebYear: 2008Tags: internet, socialmedia, semanticweb, virtualworlds, games
View ArticleVirtual Labor Lost
The failure of Edward Castranova's highly anticipated, multiplayer game shows the academic limits of virtual worlds.Category: MetaverseYear: GeneralTags: virtualworlds, edwardcastranova, arden,...
View ArticleVirtual World Breaks Language Barrier
"From day one, TAATU has been a multi-lingual environment. We deploy our communities not based on geography, but on language. We have a French and Belgian community and now an English community. We...
View ArticleVirtual World Most Active App on Facebook
When we first looked at virtual worlds on Facebook, barely over a month ago, SceneCaster had 32 daily active users, This Saturday, with over 12,000 active users, SceneCaster became the most active app...
View ArticleMacArthur Foundation gives $50 million to explore Digital Learning
Online multiplayer games that immerse teenagers in scientific challenges and social networks designed to spark their creativity are among a range of research-and development projects that the MacArthur...
View ArticleVastPark: Social Networks + Virtual Worlds
“VastPark is a virtual content platform that enables you to create and deploy your own 3D virtual world within minutes. Play with ideas, add physics, trial concepts and publish them online. You might...
View ArticleVirtual Extras
Giving each member of a digital crowd its own personality could make animated mob scenes more realistic.Category: EntertainmentYear: GeneralTags: virtualworlds, software, simulation
View Article2008 Virtual Worlds Management Industry Forecast
Virtual Worlds Management Industry Forecast 2008 Interviews with 45 industry leaders. 36 page PDF of predictions, trends, and business goals for 2008Category: MetaverseYear: 2008Tags: virtualworlds,...
View ArticleEducation Shakeup: Games, Phones, and Second Life
The Chronicle of Higher Education just released a major report - here are six hot technologies that are expected to change the face of education over the next 5 years.Category: EducationYear: 2012Tags:...
View ArticleChart: Projected Growth of Virtual Worlds in 2008
Research consulting group Kzero has built this chart (click to see full-size), which shows its projections for the growth of virtual worlds in 2008. It's part of the presentation they gave at the...
View ArticleIBM Creates Corporate Virtual World
IBM has created its own internal virtual world called Metaverse for corporate meetings and collaboration.Category: MetaverseYear: GeneralTags: ibm, virtualworlds, metaverse
View ArticleSome Virtual Worlds Predictions for 2008
predictions from an avatar in SLCategory: MetaverseYear: 2008Tags: virtualworlds, vw, predictions, 2008
View ArticleGaming & Online Worlds Predictions for 2008
from GigaOmCategory: EntertainmentYear: 2008Tags: gaming, virtualworlds, onlineworlds, predictions, 2008
View ArticleVirtual worlds soon to become valuable work tool
Forrester has released a new report into the use of virtual worlds in the workplace. The report makes the big claim that "within five years, the 3-D Internet will be as important for work as the Web is...
View ArticleMetaplace to Create Seamless Web of Worlds
Metaplace is building a system that's designed to treat virtual worlds like other content on the Web, Metaplace President Ralph Koster says. Metaplace is designed to allow users to host these places on...
View ArticleVirtual Worlds as Meeting and Collaboration Spaces
Chris Carella, Chief Creative Oficer at ESheep, recommends some sweet links related to cllaboration and distance meeting in virtual worlds.Category: MetaverseYear: GeneralTags: virtualcollaboration,...
View ArticleDryad Brings 3D Design to the Masses
While users are welcome to design flora and artifacts for virtual worlds such as Second Life, modeling 3-D content is still fairly difficult for the inexperienced. A new technique called collaborative...
View Article$425 Million Invested in Virtual Worlds in 2007
Virtual Worlds Management has come up with a handy roundup of the virtual worlds-related investments during the fourth quarter of 2007, finding that both venture capital and media firms have invested...
View ArticleWhat's the "deep game" of Virtual Worlds?
Timothy Burke talks about the underlying sociality & morality of virtual worlds.Category: MetaverseYear: GeneralTags: virtualworlds
View ArticleICYou Announces New Virtual World, Interactive City
ICYou AB, a Sweden-based company, will launch globally in spring 2008. Aimed at blending the real world with the virtual, Interactive City has a heavy focus on shopping, for both real and virtual...
View ArticleDizzywood Takes $1 Million Series A
Their online virtual world/ gaming platform offers creative, story-driven play with “challenging activities” that teach children to cooperate with others and develop cognitive skills.Category:...
View ArticleCIA Sees Virtual Worlds as Security Threat
U.S. intelligence officials are cautioning that popular virtual worlds that users to adopt avatars in 3D online spaces also are creating security vulnerabilities by opening novel ways for terrorists...
View ArticleOn the Convergence of Virtual Worlds and Social Networking Sites
We're starting to see a convergence of virtual worlds and social networking sites in the new wave of virtual "social" worlds (e.g., Kaneva, vSide, Virtual MTV) and new 3D Facebook applications...
View ArticleOndrejka: even dreamers selling short VW potenial
Cory Ondrejka posted answers to four intriguing metaverse related questions posed by Henrik Bennetsen, including two about the future of the field/phenomenon. The most interesting answer was to a...
View ArticleResearch Firm: Virtual Worlds 'Turning A Corner' Toward Commercialization
Strategy Analytics president Harvey Cohen commented, "Virtual worlds represent an evolutionary step in the convergence of digital content, the internet, and consumer behavior through digital...
View ArticleSo I Married an Avatar
Couples today are meeting, dating, and mating online, and using increasingly sophisticated matchmaking services to find the perfect spouseCategory: MetaverseYear: 2008Tags: virtualworlds, secondlife,...
View ArticleVirtual World Revenues, $6 Billion by 2012
Game industry expert David Cole of DFC Intelligence has revealed some astonishing numbers about the MMOG market.Category: MetaverseYear: 2012Tags: virtualworlds, mmog
View ArticleHistorical Maps in Second Life
David Rumsey's antique maps feature in an innovative build in the virtual world.Category: MetaverseYear: 2008Tags: maps, secondlife, virtualworlds, history
View ArticleMatrix-style virtual worlds 'a few years away'
Are supercomputers on the verge of creating Matrix-style simulated realities? Michael McGuigan at Brookhaven National Laboratory in Upton, New York, says that virtual worlds realistic enough to be...
View ArticleEvolution of Games vs. Virtual Worlds - Panel
A panel of virtual world and gaming experts discusses the split in evolution of the two similar yet different genres. Key moments from the event at the Virtual Worlds 2008 conference.Category:...
View ArticleApple's Patent for a Shopping Virtual World
The way it all sounds when it comes together, and looks based on the accompanying illustrations, is that Apple has patented a design for a shopping-oriented virtual world, complete with avatars and a...
View ArticleFuture Will Be Watching
Virtual worlds, massive data collection and sophisticated sensors are going to define the world of the future, IBM researchers told SCI FI Wire during a brainstorming session with University of...
View ArticleIRS Says Virtual Greeters Are Real Employees
This weekend, the Second Life Herald learned that the Internal Revenue Serivce has ruled the greeters employed by the Electric Sheep Company for the CSI:NY metaverse/television cross promotional event...
View ArticleIBM Invites You To A Virtual Forbidden City.
Can’t afford a ticket to China to go visit the Forbidden City? Well, now all you need is your computer. IBM, which is a big believer in virtual worlds, and China’s Palace Museum have created an exact...
View ArticleVirtual World Investment: $148M in the Third Quarter
The real-world economy may be teetering on the brink, but investment in virtual worlds is chugging along at a fairly strong clip. Austin-based Virtual Worlds Management calculates the total at $148.5...
View ArticleRIP Lively
The official announcement is in Google's minimal entry to virtual worlds will be terminated by the end of the year. Many in the virtual worlds community had expected the google virtual world to be a...
View ArticleThe Future of Gaming
The year may have barely began, but it's already offering a sneak peek at what interactive entertainment will mean tomorrow.Category: EntertainmentYear: 2009Tags: videogames, videogaming, videogame,...
View ArticleSecond Life to put adult content on own continent
As reported by many sites, Linden Lab is going to move all adult content to its own continent. Access to the new continent will be gated by real world age verification — credit card, ID, that sort of...
View ArticleVWs, Games, and Simulations: The Challenges of the Next Five Years
Clark Aldrich's great timeline piece for the near-term future of virtual worlds: "Across my own client base, there are increasing questions about how the next five or so years will play out. Here are...
View ArticleEscape Into the Panopticon: VWs and the Surveillance Society
Josh Fairfield, Yale Law Journal - "I argue in this brief essay that as government enters virtual worlds it should respect basic privacy rights. For intelligence and law enforcement purposes, this most...
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