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Podcast: Jamais Cascio & William Gibson

Spark podcast, includes interview with Jamais Cascio & William Gibson on the future of the 3D web. (Snippet runs from 15:20-20:31)Category: MetaverseYear: GeneralTags: podcast, interview,...

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Podcast: Jamais Cascio Interviewed at the Singularity Summit

Rick Kleffel's interview with Jamais Cascio at the Singularity Summit 2007 - on the topics of the Metaverse, science fiction, and understanding the future. Approx. 24 minutes.Category: MetaverseYear:...

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Humane Society Enters There.com

In an effort to broaden the fight against animal cruelty, Makena Technologies, creator of the popular social virtual world There.com, today announced a collaboration with The Humane Society of the...

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Everyscape takes 3D Mapping Indoors

Everyscape went live on Monday with its Real World Online platform in four U.S. cities: Aspen, Boston, Miami and New York. The new interactive mapping platform gives users both street-level and, in...

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Who's Who in Mobile Worlds: 10 Plays to Watch

"Companies that provide remote access—through mobile devices or other means—to their web experience will have a greater impact than pc-centric companies," said Senior Analyst Christopher Collins. With...

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Bio - Ben Goertzel

wikipedia bio. author, AI researcher.Category: OtherYear: GeneralTags: bio, biography, bengoertzel, author, researcher, ai, artificialintelligence, metaverse, singularity, virtualworlds

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Video - Children's Technology Trends in 2008

Robin Raskin forecasts the trends she sees coming in children’s technology for 2008 and beyond.Category: EducationYear: 2008Tags: 2008, trends, education, virtualworlds, gaming

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PDF - Establishing Virtual Learning Worlds

White paper discussing the need for educators to begin looking into incorporating elements of online gaming into online learning environments, creating Virtual Learning Worlds (VLW). Category:...

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Wells Fargo Relaunches Virtual World

It's hard to believe that a staid institution like a bank has launched its own virtual world but this is a trend that is likely to increase in the near future. Category: MetaverseYear: GeneralTags:...

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Jonas Lamis & Eric Garland predict the future

a few fun predictions about the futureCategory: OtherYear: 2017Tags: jonaslamis, ericgarland, aging, population, predictions, virtualworlds

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Consumer Internet predictions for 2008

2008 consumer internet predictionsCategory: The WebYear: 2008Tags: internet, socialmedia, semanticweb, virtualworlds, games

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Virtual Labor Lost

The failure of Edward Castranova's highly anticipated, multiplayer game shows the academic limits of virtual worlds.Category: MetaverseYear: GeneralTags: virtualworlds, edwardcastranova, arden,...

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Virtual World Breaks Language Barrier

"From day one, TAATU has been a multi-lingual environment. We deploy our communities not based on geography, but on language. We have a French and Belgian community and now an English community. We...

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Virtual World Most Active App on Facebook

When we first looked at virtual worlds on Facebook, barely over a month ago, SceneCaster had 32 daily active users, This Saturday, with over 12,000 active users, SceneCaster became the most active app...

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MacArthur Foundation gives $50 million to explore Digital Learning

Online multiplayer games that immerse teenagers in scientific challenges and social networks designed to spark their creativity are among a range of research-and development projects that the MacArthur...

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VastPark: Social Networks + Virtual Worlds

“VastPark is a virtual content platform that enables you to create and deploy your own 3D virtual world within minutes. Play with ideas, add physics, trial concepts and publish them online. You might...

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Virtual Extras

Giving each member of a digital crowd its own personality could make animated mob scenes more realistic.Category: EntertainmentYear: GeneralTags: virtualworlds, software, simulation

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2008 Virtual Worlds Management Industry Forecast

Virtual Worlds Management Industry Forecast 2008 Interviews with 45 industry leaders. 36 page PDF of predictions, trends, and business goals for 2008Category: MetaverseYear: 2008Tags: virtualworlds,...

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Education Shakeup: Games, Phones, and Second Life

The Chronicle of Higher Education just released a major report - here are six hot technologies that are expected to change the face of education over the next 5 years.Category: EducationYear: 2012Tags:...

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Chart: Projected Growth of Virtual Worlds in 2008

Research consulting group Kzero has built this chart (click to see full-size), which shows its projections for the growth of virtual worlds in 2008. It's part of the presentation they gave at the...

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IBM Creates Corporate Virtual World

IBM has created its own internal virtual world called Metaverse for corporate meetings and collaboration.Category: MetaverseYear: GeneralTags: ibm, virtualworlds, metaverse

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Some Virtual Worlds Predictions for 2008

predictions from an avatar in SLCategory: MetaverseYear: 2008Tags: virtualworlds, vw, predictions, 2008

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Gaming & Online Worlds Predictions for 2008

from GigaOmCategory: EntertainmentYear: 2008Tags: gaming, virtualworlds, onlineworlds, predictions, 2008

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Virtual worlds soon to become valuable work tool

Forrester has released a new report into the use of virtual worlds in the workplace. The report makes the big claim that "within five years, the 3-D Internet will be as important for work as the Web is...

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Metaplace to Create Seamless Web of Worlds

Metaplace is building a system that's designed to treat virtual worlds like other content on the Web, Metaplace President Ralph Koster says. Metaplace is designed to allow users to host these places on...

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Virtual Worlds as Meeting and Collaboration Spaces

Chris Carella, Chief Creative Oficer at ESheep, recommends some sweet links related to cllaboration and distance meeting in virtual worlds.Category: MetaverseYear: GeneralTags: virtualcollaboration,...

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Dryad Brings 3D Design to the Masses

While users are welcome to design flora and artifacts for virtual worlds such as Second Life, modeling 3-D content is still fairly difficult for the inexperienced. A new technique called collaborative...

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$425 Million Invested in Virtual Worlds in 2007

Virtual Worlds Management has come up with a handy roundup of the virtual worlds-related investments during the fourth quarter of 2007, finding that both venture capital and media firms have invested...

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What's the "deep game" of Virtual Worlds?

Timothy Burke talks about the underlying sociality & morality of virtual worlds.Category: MetaverseYear: GeneralTags: virtualworlds

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ICYou Announces New Virtual World, Interactive City

ICYou AB, a Sweden-based company, will launch globally in spring 2008. Aimed at blending the real world with the virtual, Interactive City has a heavy focus on shopping, for both real and virtual...

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Dizzywood Takes $1 Million Series A

Their online virtual world/ gaming platform offers creative, story-driven play with “challenging activities” that teach children to cooperate with others and develop cognitive skills.Category:...

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CIA Sees Virtual Worlds as Security Threat

U.S. intelligence officials are cautioning that popular virtual worlds that users to adopt avatars in 3D online spaces also are creating security vulnerabilities by opening novel ways for terrorists...

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On the Convergence of Virtual Worlds and Social Networking Sites

We're starting to see a convergence of virtual worlds and social networking sites in the new wave of virtual "social" worlds (e.g., Kaneva, vSide, Virtual MTV) and new 3D Facebook applications...

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Ondrejka: even dreamers selling short VW potenial

Cory Ondrejka posted answers to four intriguing metaverse related questions posed by Henrik Bennetsen, including two about the future of the field/phenomenon. The most interesting answer was to a...

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Research Firm: Virtual Worlds 'Turning A Corner' Toward Commercialization

Strategy Analytics president Harvey Cohen commented, "Virtual worlds represent an evolutionary step in the convergence of digital content, the internet, and consumer behavior through digital...

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So I Married an Avatar

Couples today are meeting, dating, and mating online, and using increasingly sophisticated matchmaking services to find the perfect spouseCategory: MetaverseYear: 2008Tags: virtualworlds, secondlife,...

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Virtual World Revenues, $6 Billion by 2012

Game industry expert David Cole of DFC Intelligence has revealed some astonishing numbers about the MMOG market.Category: MetaverseYear: 2012Tags: virtualworlds, mmog

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Historical Maps in Second Life

David Rumsey's antique maps feature in an innovative build in the virtual world.Category: MetaverseYear: 2008Tags: maps, secondlife, virtualworlds, history

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Matrix-style virtual worlds 'a few years away'

Are supercomputers on the verge of creating Matrix-style simulated realities? Michael McGuigan at Brookhaven National Laboratory in Upton, New York, says that virtual worlds realistic enough to be...

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Evolution of Games vs. Virtual Worlds - Panel

A panel of virtual world and gaming experts discusses the split in evolution of the two similar yet different genres. Key moments from the event at the Virtual Worlds 2008 conference.Category:...

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Apple's Patent for a Shopping Virtual World

The way it all sounds when it comes together, and looks based on the accompanying illustrations, is that Apple has patented a design for a shopping-oriented virtual world, complete with avatars and a...

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Future Will Be Watching

Virtual worlds, massive data collection and sophisticated sensors are going to define the world of the future, IBM researchers told SCI FI Wire during a brainstorming session with University of...

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IRS Says Virtual Greeters Are Real Employees

This weekend, the Second Life Herald learned that the Internal Revenue Serivce has ruled the greeters employed by the Electric Sheep Company for the CSI:NY metaverse/television cross promotional event...

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IBM Invites You To A Virtual Forbidden City.

Can’t afford a ticket to China to go visit the Forbidden City? Well, now all you need is your computer. IBM, which is a big believer in virtual worlds, and China’s Palace Museum have created an exact...

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Virtual World Investment: $148M in the Third Quarter

The real-world economy may be teetering on the brink, but investment in virtual worlds is chugging along at a fairly strong clip. Austin-based Virtual Worlds Management calculates the total at $148.5...

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RIP Lively

The official announcement is in Google's minimal entry to virtual worlds will be terminated by the end of the year. Many in the virtual worlds community had expected the google virtual world to be a...

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The Future of Gaming

The year may have barely began, but it's already offering a sneak peek at what interactive entertainment will mean tomorrow.Category: EntertainmentYear: 2009Tags: videogames, videogaming, videogame,...

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Second Life to put adult content on own continent

As reported by many sites, Linden Lab is going to move all adult content to its own continent. Access to the new continent will be gated by real world age verification — credit card, ID, that sort of...

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VWs, Games, and Simulations: The Challenges of the Next Five Years

Clark Aldrich's great timeline piece for the near-term future of virtual worlds: "Across my own client base, there are increasing questions about how the next five or so years will play out. Here are...

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Escape Into the Panopticon: VWs and the Surveillance Society

Josh Fairfield, Yale Law Journal - "I argue in this brief essay that as government enters virtual worlds it should respect basic privacy rights. For intelligence and law enforcement purposes, this most...

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